(3.5) cleric feats. Jprofiler crack. The Complete Divine errata changed divine metamagic to require you to have the selected metamagic feat, so extend spell and persistent spell are going to be necessary. And once you get 3rd level spells put persistent mass lesser vigor from Spell Compendium on the whole party. Vigor, Lesser (Spell Compendium, p. Joanna newsom have one on me zip. 229) Conjuration Level: Cleric 1, Druid 1, Components: V, S, Casting Time: 1 standard action Range: Touch Target: Living creature touched Duration: 10 rounds + 1 round/level (max 15 rounds) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless). Augment Healing: At 4th level, a Healer gains Augment Healing (from the Complete Divine) as a bonus feat, even if she does not have the normal prerequisites for that feat. If she already has the feat, she can choose a metamagic feat. Combine pdf files free for mac. Skill Focus (Heal): A healer’s focused training grants her this bonus feat at 3rd level. If she already has.
Wakshaani
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Cheesey Goodness
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Dnd 3.5 Divine Feats
Validated User
Divine Vigor Feat 3.5
I've got the PHB, of course, and both teh Fighter and Clerical 'Splatbooks' .. teh Ultimate Feats book, the Book of Good .. basicly, I'm well-armed here.
But, a problem.
The 3.5 Paladin progression, where Turn Undead falls on *4th*, rather than 3rd, level.
Owie.
It threw all the plans I had to the side, setting everything out of balance.
This was followed by noting that the Paladin spellcasting level was half his Paladin level, rather than Level -2 like turning used to be. This puts the *vast* majority of Create Magic Item X out of range (20th level to make a +3 sword? 6th level to start making potions of Cure Light Wounds? Owie.)
So, now, I'm completely and utterly lost as to how to Feat a Paladin. Using the standard point buy system (25 pts), Wisdom, Strength, and Charisma are the only 13+ scores, leaving teh Dex tree out, as well as the Int tree. Con's low, so not a lot of hitpoints for a frontline-type, Dex is probably the worst stat you have, so your AC's not that impressive.. gah.
So, like, some help, if you would? Let's use the Default Paladin setup:
Str 14
Dex 8
Con 12
Int 10
Wis 13
Cha 15
Start at First Level, Human, and see what jumps out at you. Where the heck do you *go* with a Paladin? The mounted feat tree seems *maybe* likely, but many a time, you'll be dismounted (Say, in a dungeon crawl) which leaves you fairly crippled. So, I'd rather see something that *doesn't* involve a horse, but, if that's the only way..
Recall, here, that 4th level is where you get spellcasting and undead turning, and that your caster level is half your Paladin level (So, for example, 12th level is as soon as you could get Craft Arms and Armor).
Anybody have suggestions?
-- Wak, curently lost in Lawful Good land.
But, a problem.
The 3.5 Paladin progression, where Turn Undead falls on *4th*, rather than 3rd, level.
Owie.
It threw all the plans I had to the side, setting everything out of balance.
This was followed by noting that the Paladin spellcasting level was half his Paladin level, rather than Level -2 like turning used to be. This puts the *vast* majority of Create Magic Item X out of range (20th level to make a +3 sword? 6th level to start making potions of Cure Light Wounds? Owie.)
So, now, I'm completely and utterly lost as to how to Feat a Paladin. Using the standard point buy system (25 pts), Wisdom, Strength, and Charisma are the only 13+ scores, leaving teh Dex tree out, as well as the Int tree. Con's low, so not a lot of hitpoints for a frontline-type, Dex is probably the worst stat you have, so your AC's not that impressive.. gah.
So, like, some help, if you would? Let's use the Default Paladin setup:
Str 14
Dex 8
Con 12
Int 10
Wis 13
Cha 15
Start at First Level, Human, and see what jumps out at you. Where the heck do you *go* with a Paladin? The mounted feat tree seems *maybe* likely, but many a time, you'll be dismounted (Say, in a dungeon crawl) which leaves you fairly crippled. So, I'd rather see something that *doesn't* involve a horse, but, if that's the only way..
Recall, here, that 4th level is where you get spellcasting and undead turning, and that your caster level is half your Paladin level (So, for example, 12th level is as soon as you could get Craft Arms and Armor).
Anybody have suggestions?
-- Wak, curently lost in Lawful Good land.
Divine Might 3.5 Feat
I have a concept for a character (human, sword and board paladin with a two level dip as a fighter) but I have a question that I would like some opinions on before going ahead with my build.
I want to use a bastard sword and a dwarven buckler axe as my primary weapons. But here is the twist, I want to use a large sized buckler axe instead of a medium sized one (d8 instead of d6). This should allow me to switch freely between two-handing the bastard sword and attacking with the bastard sword one-handed while off-handing the buckler axe without having to ditch my shield (with the appropriate feats of course). So can this work and what feats would you recommend (I'm not even sure if the buckler axe requires the improved shield bash feat to use as an effective off hand weapon)?
The feats i have in mind so far are…
…Exotic WP/Bastard Sword (as human freebie feat)
…Exotic WP/Buckler Axe (to replace fighters tower shield proficiency, so freebie feat)
…Power Attack
…Improved Shield Bash
…Shield Specialization
…Agile Shield Fighter
A huge thanks in advance for any suggestions.
I want to use a bastard sword and a dwarven buckler axe as my primary weapons. But here is the twist, I want to use a large sized buckler axe instead of a medium sized one (d8 instead of d6). This should allow me to switch freely between two-handing the bastard sword and attacking with the bastard sword one-handed while off-handing the buckler axe without having to ditch my shield (with the appropriate feats of course). So can this work and what feats would you recommend (I'm not even sure if the buckler axe requires the improved shield bash feat to use as an effective off hand weapon)?
The feats i have in mind so far are…
…Exotic WP/Bastard Sword (as human freebie feat)
…Exotic WP/Buckler Axe (to replace fighters tower shield proficiency, so freebie feat)
…Power Attack
…Improved Shield Bash
…Shield Specialization
…Agile Shield Fighter
A huge thanks in advance for any suggestions.